Hardware
1. Curriculum standards
- Use appropriate terminology in naming and identifying hardware of computer devices
- Recognize that people use computing devices to perform tasks
- Identify tasks that can be performed with computing devices
- Classify computing devices according to purpose
2. Objectives
- The student recognizes and can name the most common digital devices and their parts.
- The student observes and understands the purpose of technology in everyday life.
- The student understands the basic functions of the devices in use.
- The student can handle devices, peripherals, and accessories carefully.
3. Key concepts
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Digital Devices
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A digital device refers to an electronic device that can create, produce, transmit, share, receive, store, display, or process information. Examples of digital devices include phones, computers, gaming consoles, televisions, etc.
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- Peripheral Devices
- A peripheral device is any additional device that is connected to a computer. Peripheral devices include items such as a mouse, keyboard, monitor, headphones, and printer.
- Device Usage
- Devices should be handled calmly and carefully. Ensure that the device does not get damaged or fall when moving around the classroom to retrieve or return it. It's advisable to vary the working positions and take breaks when using computers, phones, or tablets. Stretching and resting the eyes are important skills when engaging in tasks that require screen time.
4. Discussion questions (5 mins):
- What digital devices do you see around you? (e.g., laptop, tablet, phone)
- What digital devices do you often use? (student's own answer)
- What different types of computers are there? (e.g., tablet, phone, laptop, desktop)
- What devices can be connected to a computer or phone? (e.g., headphones and speakers)
5. Online learning (10-20 mins)
In the lesson, we will explore the DigiWare Island and search for lost devices in the Hard Rock Forest. At the same time, we will get to know different types of computers and their peripherals.
In the Bonus lesson, kids are tested on their knowledge about Software and Hardware. The Bonus lesson requires completion of both preceding lessons. Bonus lesson is available for all grade levels and features the same content for everyone.
6. Offline assignments (10-15 mins)
Imaginary Journey Inside a Computer
Imagine what the inside of a computer looks like. What kind of components could be inside? Draw or craft on an A3 paper. Finally, present your work to the whole class / pair / teacher / in a small group of 3-4 people.
Phone Agreement
Discuss the appropriate use of phones in school. What rules does our class have regarding personal phones? Create class rules regarding phones using Attachment 1 Phone Agreement, with the teacher recording them.
For example:
1.) When school starts, the phone is put on silent.
2.) The phone is kept in the backpack.
3.) The phone can be taken out with the teacher's permission.
4.) When the school day ends, the sound is turned back on the phone.
Memory Game - Devices and Peripherals
Everyone receives their own memory card attachment and cuts the cards themselves. Match the cards with a partner and play the memory game with the pictures using the standard memory game rules. Finally, separate the devices and peripherals into their own piles. Check together with the teacher if the piles are as follows:
Devices: phone, computer, game console, television
Peripherals: mouse, keyboard, monitor, headphones, game controller, printer
ATTACHMENTS