Data
1. Curriculum standards
- Identify and give examples of data
- Recognize that data can be collected and stored on different computing devices over time
- Recognize that a variety of data, such as music, video, images, and text, can be stored in and retrieved from a computing device
- Recognize where data is stored
- Store data to a computing device
- Retrieve data from a computing device
- Discover how data can be stored and retrieved from multiple locations
2. Objectives
- The student understands the nature of information online.
- Through tasks, the student gains experiences on how data relates to their own life.
3. Key concepts
- Data
- Data, in this digital context, refers to information in digital form, such as text, images, audio, or video. This stored data is used, for example, in programs and games, allowing the user to resume from where they left off during their previous session.
4. Discussion questions (5 mins):
-
What kind of information gets saved on your phone or computer when you use it? (e.g., pictures, game scores, messages, videos)
-
What is good about games, for example, saving information about your progress? (student's own answer/e.g., It's easy to return and continue the game without always starting from the beginning.)
5. Online learning (10-20 mins)
- In the lesson, students explore the DigiData Island and help a workplace address data-related issues. At the basic level, we learn to identify aspects related to data. At the advanced level, we practice skills related to data storage and retrieval.
6. Offline assignments (10-15 mins)
Let's Invent Data
Create an imaginary user profile for a funny creature. Invent and write down the following information about the creature. Finally, draw a profile picture for this user.
- Username
- Age
- Appearance
- Hobbies
- Pets
- Likes
- Fears
ATTACHMENTS